But now I have found this one again, I will continue. I have just finished a play through of Next War: Poland. I had to use Vassal because I don't have enough space to get out the full game at the moment.
Setting: It is Spring 2028. The US has withdrawn from NATO and is focused on major internal and economic difficulties. Europe is part way through a major military building program, while Russia is still recovering from losses taken during the Ukraine. While these processes are no where near complete, the possible return of the US to traditional positions in the coming years means that the window to take the Baltic for Russia is closing. Since the Autumn of 2027 Russia has been holding exercises and building up forces near the western borders. These things have not gone unnoticed by Europe.
I played the advance game and made quite a few house rules and used some special rules.
Extended build up
Next War: Poland uses the Air restrictions, Refugees, Chemical Weapons, Article 5 Trumped (a).
Roll for weather 1 turn in advance.
Reduce Russian efficiency by 2 for everything except defense and clearing which are reduced by 1. Reduce NATO and Russian supplies, missiles and cruise missiles by half. Reduce NATO nuke points to 5 and reduce air-moble, sea and air transport. Reduce Russian special forces modifier to -1.
Russia and its allies have been attempting to influence European politics to reduce countries will to get involved. I have applied an arbitrary bonus for each nation to show its propensity to get involved and different levels for the results. A dice will determine the result. If a unit is already involved (such as air policing) then there is a -1 modifier.
0-3 Aggressive, 4-6 Normal, 7-9 Late, 10+ Withdraws from NATO
Aggressive – The nation has been actively building up its force to immediately react to a Russian attack.
Effect – At the start of the game place one random air unit in the ready box (and another in the flown box if the nation has 4 or more.) Place one special forces marker in the ready box. Add all other units (except one Naval) to a reinforcement cup, draw one a turn, starting from turn 1(if that nation has 7 or more starting units, draw 2 from turn 5). Also place 1 naval unit during the reinforcement step of turn 1.
Normal – The nation has been preparing, but domestic or political considerations have meant that it can only start serious actions once the conflict starts.
Effect – At the start of the game place one random air unit in the flown box and a special forces unit in the used box. All other units go into the reinforcement cups, draw one from turn 3. (if that nation has 7 or more starting units, draw 2 from turn 7).
Late – The nation's politics have been a problem for its military planning, and while part of Nato, there has been no major forward preparation.
Effect – Place all markers in a cup, draw from turn 5
Withdraws from NATO
Effect – All units do not take part. If a major nation, (more than 4 units) reduce starting supplies by 2. If France reduce nuke points to 0.
NATO Rapid Reaction Corps
The whole corps arrives as reinforcements on turn 1 unless the nation is late or has withdrawn from NATO.
Air policing mission: Denmark, starting units: 37/10 German mechanised (Latvia), 3 hus/fg French (Lithuania)
Nation Scores result
UK 0 6 Normal
Canada 0 6 Normal
Belgium 0 4 Normal
Denmark 0 1 Aggressive
Netherlands +1 6 Normal
Sweden + 1 9 Late
Finland +1 7 Late
Italy +2 9 Late
Spain +2 2 Aggressive
France +2 6 Normal
Other +2 7 Late
Germany +3 3 Aggressive
Hungry +8 11 Withdraw
No comments:
Post a Comment