It has been a long time since I posted anything on this blog. Mostly because I lost it and made another one focusing more on fantasy games.
But now I have found this one again, I will continue. I have just finished a play through of Next War: Poland. I had to use Vassal because I don't have enough space to get out the full game at the moment.
The game report will mostly be in the narrative style, with some summaries at the end of each turn.
Setting:
It is Spring 2028. The US has withdrawn from NATO and is focused on
major internal and economic difficulties. Europe is part way through
a major military building program, while Russia is still recovering
from losses taken during the Ukraine. While these processes are no
where near complete, the possible return of the US to traditional
positions in the coming years means that the window to take the
Baltic for Russia is closing. Since the Autumn of 2027 Russia has
been holding exercises and building up forces near the western
borders. These things have not gone unnoticed by Europe.
I played the advance game and made quite a few house rules and used some special rules.
Extended
build up
Next
War: Poland uses the Air restrictions, Refugees, Chemical Weapons,
Article 5 Trumped (a).
Roll for weather 1 turn in advance.
Reduce Russian efficiency by 2 for everything except defense and clearing which are reduced by 1. Reduce NATO and Russian supplies, missiles and cruise missiles by half. Reduce NATO nuke points to 5 and reduce air-moble, sea and air transport. Reduce Russian special forces modifier to -1.
Russia
and its allies have been attempting to influence European politics to
reduce countries will to get involved. I have applied an arbitrary
bonus for each nation to show its propensity to get involved and
different levels for the results. A dice will determine the result.
If a unit is already involved (such as air policing) then there is a
-1 modifier.
0-3
Aggressive, 4-6 Normal, 7-9 Late, 10+ Withdraws from NATO
Aggressive
– The nation has been actively building up its force to immediately
react to a Russian attack.
Effect
– At the start of the game place one random air unit in the ready
box (and another in the flown box if the nation has 4 or more.) Place
one special forces marker in the ready box. Add all other units
(except one Naval) to a reinforcement cup, draw one a turn, starting
from turn 1(if that nation has 7 or more starting units, draw 2 from
turn 5). Also place 1 naval unit during the reinforcement step of
turn 1.
Normal
– The nation has been preparing, but domestic or political
considerations have meant that it can only start serious actions once
the conflict starts.
Effect
– At the start of the game place one random air unit in the flown
box and a special forces unit in the used box. All other units go
into the reinforcement cups, draw one from turn 3. (if that nation has 7 or more starting units, draw 2 from
turn 7).
Late
– The nation's politics have been a problem for its military
planning, and while part of Nato, there has been no major forward
preparation.
Effect
– Place all markers in a cup, draw from turn 5
Withdraws
from NATO
Effect
– All units do not take part. If a major nation, (more than 4
units) reduce starting supplies by 2. If France reduce nuke points
to 0.
NATO
Rapid Reaction Corps
The
whole corps arrives as reinforcements on turn 1 unless the nation is
late or has withdrawn from NATO.
Air
policing mission: Denmark, starting units: 37/10 German mechanised
(Latvia), 3 hus/fg French (Lithuania)
Nation
Scores result
UK
0 6 Normal
Canada 0 6 Normal
Belgium
0 4 Normal
Denmark
0 1 Aggressive
Netherlands
+1 6 Normal
Sweden
+ 1 9 Late
Finland
+1 7 Late
Italy
+2 9 Late
Spain
+2 2 Aggressive
France
+2 6 Normal
Other
+2 7 Late
Germany
+3 3 Aggressive
Hungry
+8 11 Withdraw